If you need to install mods which aren't packaged yet in Debian (for instance, mobs_animal and mobs_monster), you can add them in the ~/.minetest/mods directory for local client installations or the /var/games/minetest-server/.minetest/mods directory for machine-wide server installations (create it if needed).Īs of 5.0.0, there is also an in-game content database that lets you easily add and update mods, games, and texture packs. You can install the packages you want from the available mods. Interesting parameters start with the Server / Singleplayer section, you may delete client parameters prior to that. Zcat /usr/share/doc/minetest/ > /etc/minetest/nf You can find a commented server configuration file on /usr/share/doc/minetest/. Server files, including worlds and their configuration (users registered, world specific settings.) are saved under /var/games/minetest-server/.minetest You have to enable the corresponding unit. If you plan to use the templated unit, server config file will be located at /etc/minetest/$nf. This unit is enabled right after package installation. If you use the default systemd unit, server config file is located at /etc/minetest/nf. User home is in /var/games/minetest-server. Minetest-server package comes with the systemd unit files, also available as a template format if you plan to run several servers on the same host.Ī Debian-minetest system user is set up during the package installation process, which is used to run minetest servers.
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